Spacetime Starstriker
Por Discfortune
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Carátula por avocado.
Lanzado el 2/7/2017.
Duración: 2:18.
Escucha en Bandcamp o YouTube.
Read artist commentary.
También lanzada como:
Pistas que Spacetime Starstriker referencia: Tracks that this one references:
- Doctor by Buzinkai y Clark Powell
- Gaia Queen by Toby Fox
- In the Beginning by Cecily Renns
- Muse of Nanchos by cookiefonster
- Aggrieve by Mark J. Hadley
- Midnight Suffer by TirantBacon
- RollerCoaster Tycoon Theme by RollerCoaster Tycoon y Allister Brimble
- Unintentional Anime (Piano Version) by dbnet18
Pistas que Spacetime Starstriker samplea: Tracks that this one samples:
- Bowman's Credit Score by Michael Guy Bowman
- ==> by Pipko Fanfare
- GameBro (Original 1990 Mix) by Erik Scheele
- GameGrl (Original 1993 Mix) by Michael Guy Bowman
Pistas que referencian Spacetime Starstriker: Tracks that reference this one:
- From Fandom: Tracks from Fandom that reference this one:
Letra:
G-G-G-GET REKT
(I'm-)
(Next arrow.)
D-D-D-D-DO IT!
Comentario del artista:
Discfortune: (Composer)
Okay so when I make songs I usually start out with a dumb gimmick and then I haphazardly flesh it out to an acceptable point (ex. with 72.0x SHOWDOWN COMBO it was the name, with Tick and Tock it was the songs being able to be layered and panned, and with Ringleader it was the time signature). Here I sort of started out with that--I was buying Dr. Pepper for a meme at the grocery store when an 11/8 tune came into my mind and I decided to run with it. It was pretty standard, and as usual I made progress rather slowly. The idea was to slowly build up time signatures to reflect the song building up in intensity and soundscape thickness (you might be able to pick out the song going from 11/8, to 12/8, to 13/4, to 14/8, to 4/4). Then later that week JohnJRenns gave a whole spiel on how people take too long to make songs for the sake of making them "the best ever" and that in order to improve we should be maximizing speed over quality to gain experience in retrospect. At first I said "okay that's a good idea maybe I'll do that" but then I thought to myself "no, f*** that, I'm going to do whatever the hell I want with this dumb song, it doesn't even need a gimmick". So I did that, and it took a long time, and it was a little bit tiring, but it was fun. I'll probably do this more often: just having fun.
The song uses a lot of synths, which is relatively new to me. But it was interesting to get a little bit more room to work with, EQ-wise. Also, my motif spacing was really weird. There's this one section before the piano Aggrieve where I vomited out like 3 or 4 motifs because I realized I wasn't being canwc-relevant enough. Probably the hardest part of making the song was the length. In general, it's really hard for me to make anything longer than 2 minutes because I hate looping/repeating sections.
At the end of the day I guess the song was supposed to serve as the next in a long line of "songs that Crypt made to experiment with new genres"" but I think Spacetime Starstriker sounds too much like a more realized form of Light at the End of the Tunnel from Train Game. But hey, it got me to listen to more electronic music, which I almost never do outside of Homestuck. If I never release my solo album, imagine this as track three. Well, have fun with the rest of the album. It's probably our best one. Don't let Makin tell you otherwise. MEME